Viser indlæg fra marts, 2020

Adblock hosts updated

I have updated it today :) - Block malcious ads on some known link shortners and download pages - Fixed Facebook profile images blocking in Messenger app See more:

Baldi's Basics 1.4.3 - Playtime's unused sounds mod

The mod is back and still works on 1.4.3. Only Playtime's unused sounds were being used. I had to slow own Baldi and disable annoying First Prize in order to test the mod Download modded Assembly-Csharp.dll: Open .zip file and replace Assembly-Csharp.dll on [your game directory]\BALDI_Data\Managed Source code: Baldi's Basics by mystman12:

How to unpack AWB/AFS2 file to WAV

AWB/AFS2 file is an audio file format for games. You can use vgmstream to unpack the files to WAV. In this case, it was from an Android game, APK with OBB file Download vgmstream ( Extract to your desired location Extract the .awb files from the game. Download my batch script file Edit the .bat and change path of test.exe to yours Place the .bat file on the location of extracted .awb files and execute it Or if you are familar with CMD, you can put this command FOR %%a IN (*.awb) DO "(your path)\test" -l 2 -f 10 -o "wav\%%a.wav" "%%a"  

[TOOL] uTinyRipper

uTinyRipper is a tool for extracting assets from serialized files ( CAB- *,  *.assets ,  *.sharedAssets , etc.) and assets bundles ( *.unity3d ,  *.assetbundle , etc.) and conveting them into native Engine format. Download:

[TOOL] Unity Assets Bundle Extractor

Source: Unity Assets Bundle Extractor Unity .assets and AssetBundle editor UABE is an editor for Unity 3.4+/4/5/2017/2018 .assets and AssetBundle files. It can create standalone mod installers from changes to .assets and/or bundles. Type information extracted from Unity is used in order to generate text representations of various asset types. Custom MonoBehaviour types also are supported. There are multiple plugins to convert Unity assets from/to common file formats : The Texture plugin can export and import .png and .tga files and decode&encode most texture formats used by Unity. The TextAsset plugin can export and import .txt files. The AudioClip plugin can export uncompressed .wav files from U5's AudioClip assets using FMOD, .m4a files from WebGL builds and Unity 4 sound files. The Mesh plugin can export .obj and .dae (Collada) files, also supporting rigged SkinnedMeshRenderers. The MovieTextu

[APP] APK Editor Pro v1.14.0 APK

Name: APK Editor Pro Version:  v1.14.0 Needs Root:  No Internet required:   No *Description* What is APK Editor Pro? APK Editor Pro is one of the best Android app/apk editing tool you can install on your Android device. It is a powerfull app can edit/hack apk files to do lots of things for fun. It can help us to translate strings, replace icons, redesign layouts, remove ads, remove limitation in free version, etc. In general, it can edit everything inside an apk (except the native library). And, what it can do depends on how you use it. What it can do? Edit string resources inside app/apk. Edit AndroidManifest.xml in app/apk Edit other resource files like layouts, drawables, styles, etc. Edit smali code in pro version. Apply a patch to automatically modify an app/apk in pro version. Is ROOT a MUST? No, most APK Editor features do not need ROOT. Only one feature needs ROOT is the dynamic smali patch. However, you can also make it take effect by re-installing the mod

NullZerep is back! - Granny Chapter 2 new mod menu

Yep he is back and he finally manage to hook the game so he could spawn items. I really like his new il2cpp mod menu lol Check out his channel: Download link:

Android mod menu with sound effects

I added sound effects of GTA V, with the wasted sound that Titan mod menu is using. Why not :D Sounds location are located at app/src/main/assets. They are mp3 formats Thanks to o7planning:  Playing Sound effects in Android with SoundPool See my forked repo:  AndnixSH/Substrate-Template-With-Mod-Menu Important: AssetFileDescriptor failing to load sound files when the mod menu is being added to the game: This file can not be opened as a file descriptor; it is probably compressed I don't know why, the files are not compressed. If you have any idea, please let me know and send pull request

[Resource] Substrate Template With Mod Menu

  Template by Octowolve Source code: Tutorial:

Il2CppDumper CLI compiled for macOS and Linux

Execute Il2CppDumper on terminal Usage: ./Il2CppDumper <executable-file> <global-metadata> If you want to compile it yourself, you can install Visual Studio 2019 and run the folloing command lines using CMD on your project directory. I think you can compile it on other platforms too dotnet build --runtime linux-x64 dotnet build --runtime linux-x64 More info about Il2CppDumper: Credit: Perfare

Il2CppDumper GUI updated to 1.3.0

Changelog: 1.3.0 (2020-03-07) - Upgraded to Il2CppDumper 6.1.1 - Added Il2CppInspector-cli 2.1 by djkaty - Added dumper mode to switch between Il2CppDumper and Il2CppInspector-cli - Removed modes, it is no longer required - Removed unity version, it is no longer required - PlayStation 4 .prx files support (For Il2CppInspector only) - APK: Fixed dumping split apks again - IPA: Support auto dumping UnityFramework (Payload/(appname).app/Frameworks/UnityFramework.framework/UnityFramework) - Some other fixes and code cleanups Special thanks to djkaty who helped me fixing dumping issue :) Requirements: - Net Framework 4.6.2 - Windows 7 and above GUI Features: ·          Set output directory ·          Set registration offsets ·          Drag and drop support ·          Save settings ·          Log output in realtime ·          Support APK and IPA dump automation ·          Switch between Il2CppDumper and Il2CppInspector Download: http

Android Il2Cpp mod menu tutorial links

As requested. I don't have one myself but someone already make tutorial how to create mod menu for il2cpp and lib based games. Here are few links you can read. Find one that fits your best ;) You need basics of Android, Java and C++ development